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New vegas recommended mods
New vegas recommended mods





new vegas recommended mods

This mod removes the popamole quest markers for the most obvious quest (The ones the game tells you about) doing so encourage thinking.Īdditionally we have Pickpocket Overhaul, which changes pickpocketing to include perception. The best thing about this mod it will let you hear the dialogue for failed skill checks and unless you look on a guide you wont know what dialogue options are the best.įurthermore we have Too many quest markers, which remove unnecessary quest markers and encourage exploration. Next we have classic dialogue options, It remove the tags to skill checks to make decisions harder.

new vegas recommended mods new vegas recommended mods

These sound timeless and great Mark Morgan did an excellent job, and they fit well to the game to. I personally think these weapons are great, the design is timeless and fits the game world. Moreover we have classic fallout weapons, It adds a bunch of weaponry from fallout 1 and 2 in the game. Must have for those who hate shitty minigames, it even retains the old way to if you like torturing yourself. NOTE: You need to make a bashed patch or merge patch to run it with Jsawyer Ultimate, but both are very easy to do and you should be doing it in the first place.įurthermore we have Immersive minigames, it removes the tedium or constantly save scumming for picking locks and hacking terminals. Charisma now influence how many followers you could have like in fallout 2, and tag skills work in the same way that fallout 1 and 2 did. The gameplay addon makes Charisma and Perception actually do stuff instead of being a measly stat that's only used to get better criticals or sniper like perception (It's useless above 6 since it does very little and both perks only require 6 to begin with). I suggest the gameplay and perks addons, the rebalance is kinda booty.

new vegas recommended mods

Next we have Cirosans Classic Overhaul, A mod that overhauls the special system to have a greater influence on player skill. perks are changed to make them better or less broken, unarmed and melee are standalone so you don't have to raise both at the same time, you can use whet stones to restore broken bladed weapons, and etc. Jsawyer is a collection changes and edits that changes how the game work, you maybe saying duh and you're probably correct. įirst we start off with Jsawyer Ultimate, which I believe that is fundamentally how the game was suppose to play. Note this only gameplay mods if you want tips/modlist about graphic mods go to another modlist Sigourn has a fine-ass modlist, or. New Vegas does a decent job of adding skill checks and choice throughout the wasteland, but it has some flaws this modlist rectifies that. This is a small mod guide created with intent to add more C&C and deeper role playing elements to Fallout: New Vegas.







New vegas recommended mods