However, if you merely try to turn early and feather the acceleration through a turn, the truck becomes an ice skate and you overshoot the turn. When you brake into a turn to initiate a powerslide, the truck stops abruptly rather than sliding in the mud - it won't carry your momentum. Sadly, the game's control can't mimic that "feel" accurately. One would figure that with heavier trucks and bigger tires, this would be possible to some extent. A key factor in off-road games is the ability to powerslide: After braking into a turn to point sideways, you can feather the acceleration button to keep your speed as you slide through. For those who've enjoyed off-road arcade racers such as Sega Rally Championship, this game hardly measures up to those standards. The tracks are designed with plenty of jumps and hills, which makes for some fairly rough-and-tumble racing.Īt least, that's what you would expect - until you pick up the controller.
Placing first on a track unlocks additional tracks (up to ten total, depending on the difficulty level). The trucks compete on fictional tracks littered with weapons to pick up, such as oil slicks and missiles. However, instead of rally cars, the game employs 20 huge trucks with balloon tires. Monster Truck Madness is essentially an arcade off-road racing game. Despite some fairly creative extras, this title screams for six more months in the tune-up shop before hitting the streets. After checking under this game's hood, it's easy to pinpoint the problems: frustrating control, questionable gameplay, and subpar graphics and features. Playing Monster Truck Madness 64 is like driving a lemon: You really want to get somewhere with it, but something's sure to break down along the way.